![]() ![]() ![]() ![]() Some make you want to leave them on the side of the road immediately and with others it feels like no amount of time is too much, just like people in your lives, so that The Witcher 3 had so many was vital to its success. Packing this huge world with so many good characters is part of what sustained me. Even if their personalities aren’t one-hundred percent charming, they’re clear, realistic, knowable people, many of whom developed. Yen, Triss, Ciri, Sigi Dijkstra, Roche, Zoltan, Dandelion, Priscilla, Vesemir, Keira, Philippa, A’vallach, The Blood Baron, Cerys and her family, and many others are characters I liked. Despite many triumphs in The Witcher 3, it is guilty as any of being big because it’s blubbery verging on obese instead of being muscular huge all over. I’m happy to play a big game, but that doesn’t mean big games are allowed to be bloated with crap content and mechanics nor does it mean they’re immune to this essential tenet of game design, which is that fun derived from gameplay should closely match the length of the experience. I hope that ten years from now I can look on games like this, like Skyrim, like Dragon Age: Inquisition, like the Souls series, and so many more and laugh. It’s deeply flawed, and it’s flaws are extreme versions or paradigms of new sadly common problems in today’s massive RPGs. But still I find the praise either alarmingly high or simply heaped on too early from people that liked the potential they saw in the first few hours of gameplay and didn’t have either the time or energy to finish it. This isn’t the start of an angry diatribe about an all-around shit product like Assassin’s Creed 3. That it was makes me feel out of touch with the gaming world. ![]() This was a highly regarded, in most ways of measuring, the most highly regarded game released in 2015. The accolades heaped on The Witcher 3 : Wild Hunt were incredibly numerous. ![]()
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